I’m not sure how many commands you already know in Rhino. So I’m guessing you’re just starting to experiment with the software… and if so,… then I think there is a good opportunity to build up and polish a few skills. and manually trace over these figures yourself by using the Curves command. and supporting it with other commands like Trim…, Join…, Extend…, and CurveBoolean.
There are a lot of ‘open curves’ in this drawing. A nice practice exercise for Rhino would be to take those open curves and close them so you can do other things with them, like…
- generate surfaces (for a 2D person)
- Offset the surface for a slightly thicker (2D stylized person)
- Try the Project the curves onto a variety of other extruded surfaces, or solid objects… (play around with the split command)… and cutout some sections of other solid objects, (or surfaces).
Extend this out further and you can also start making 3D models of a lot of the objects found in this drawing.
Specifically, the table, and chairs, can be modeled quite accurately… as you can establish a scale for the drawing, and get some measurements for how tall the table might be,… or how thick the table legs are… and stuff like that.
Add in some walls, and you could have a nice combination of a 3D workshop, with some furniture… and of course some 2D people to help fill out the space. and that’s not so far off form a very traditional architectural presentation style.
Rhino supports a few modes of modeling: Curves, Surfaces, Solids, and Meshes. Your drawing can be used as support (or inspiration) for learning about all of these different modes.
** Need to edit a curve you don’t like, or have a chance to improve upon it… check out the PointsOn command, (and PointsOff once your edits are done).