Ultimately I want to be able to convert curved surfaces into flat planes and to unroll these flat planes so that I can plasma cut and weld the object in real life.
The way I know how to do this is by converting a NURBs object into a mesh. Then either “squish” it as a mesh or convert it back into a NURBs and “UnrollSrf” as seen in the short video I created for this post.
One of the problems I am having is once I convert the NURBs to mesh I have a superfluous amount of triangles on the top end of the cylinder. I want the top to be a polygon not a disjointed collection of triangles.
How do I do this?