I have thanks to wim been able to get a texture to appear on the mesh from the imported .obj file.
When in rendered mode.
I now need to use the details on this textured mesh and start drawing and recreating the item with surfaces etc using Rhino tools and layers as we all do in shaded mode but instead in rendered mode. I have never drawn and built things in rendered mode before as everything is in shades of grey.
I create a cyan layer, drag out a box and its white ?
its cyan in shaded mode. I need to see cyan.
my cyan box is white.
How can I do this ?
if impossible to get layer colours to appear when drawing on them in rendered mode, then the texture will have to appear in shaded mode. !
Rhino at least does show a texture there, its the ‘not quite as crisp one’ that metashape also shows in its ‘shaded model’ mode.
Any idea how I can get the texture.jpg to end up in shaded mode mapped to the mesh and looking crisp , how is that colour image from metashape shaded mode (its not a texture file applied via materials, wim method, but all the images still mapped to the model, just not quite as crisp,) is managing to show in Rhino shaded mode ?
Else the advantage of displaying the texture jpg for tracing the detail is gone if I can only work in shades of grey.
David Cockey uses worksession mode, a new file for the draw and attach the rhino file with mesh in, tried that, but no it also fails. cyan box is white.