Hi all,
I’ve been experimenting with replicating the bending behavior of this horsehair braid mesh (photo below), which I used in a chair form study. My goal is to recreate the same form-found shell digitally by simulating a bias-woven mesh in Kangaroo to mimic its bending and surface tension properties.
What I find interesting about the real material is how, when both ends are pinched and folded around so they meet, the mesh naturally forms this bulging, self-supporting shape. I’ve been trying to reproduce that behavior in the simulation, but it’s not quite capturing the same deformation yet.
When I try to pinch the boundary vertices together in Kangaroo, the mesh tends to break or collapse in an unrealistic way. To get closer to the real-world behavior, I’ve slightly cheated by introducing internal pressure to force the mesh to expand outward and mimic the bulging form, which works to some degree, but still doesn’t behave quite like the physical material.
Has anyone explored a similar effect or found a better way to simulate this kind of anisotropic bending or bias-woven response in Kangaroo?
GH Help_Horsehair Braid.gh (52.7 KB)




