Holomark 2 Released!

unhandled

#596

Well, here is what I got… Stock fresh install and no adjustments made anywhere. Any suggestions on anything to change in settings on Rhino or on the display card? It says I have the most up to date driver for the display.


#597

interesting…with antialiasing to none…I got better. I do not understand why my CPU score is lower than others with the same cpu though…wierd…


#598

Reading the most recent posts, it looks as though the i7 4790K currently offers the best bang for the bucks. A little surprising, as it’s been around for a while. Is it the Best Buy for Rhino modelling (I do very little rendering - that gets farmed out to others now) and spend a lot of my time in wireframe, shaded or ghosted modes, with occasional bouts of Neon. File sizes rarely stray above 150Mb. I’ll be keeping my Quadro K4000 for now as it’s such a stable, quiet and capable thing. Will the i7-6700K give me any noticeable speed improvement for things like Booleans and UDT? I’m not interested in any 140W monster.

I’ll be upgrading from a mildly overclocked i5-3570K.


#599

Most Rhino stuff is related to single core processing so you would see a slight benefit in the 4790K over the 6700K, but 5% isn’t something you notice unless you benchmark two systems side by side. But if you use Neon then you will benefit from 6 cores instead of 4. 40% speed increase is something you notice, it’s like 1 minute vs 1 minute and 25 seconds, but even that isn’t night and day.


#600

So I can see now that settings within Rhino make a difference in the scores obtained. Are there settings within my computer that would result in a higher cpu score? I have seen higher cpu scores with the same processor I have and less memory. Or, are the higher cpu scores related to settings within Rhino itself?

I am only getting 16700ish and this same system is getting over 20000

Thanks!

Here is an example…
I’m building a new Mini ITX computer and shopping for cards. I used a K5000 for over a year and have liked it but I was interested in other possibilities and just got the M5000 today. I ran everything at the same settings, NVIDIA slider set to Quality, AAx4 in Rhino with no other filtering/AA. I tried KBoost with the 980Ti under EVGA Precision tool, but it didn’t make a significant difference in the test results.

K5000

Total Score: 80683
Total Runtime: 173.49 sec

GPU scores: 58120
GPU_01 - 1212.10 fps - Cube 4 tests
GPU_02 - 56.50 fps - UDT Shape
GPU_03 - 129.90 fps - Wireframe
GPU_04 - 85.50 fps - Shaded
GPU_05 - 55.20 fps - Rendered
GPU_06 - 55.20 fps - Block Rendered
GPU_07 - 29 units Nurbs @ 5 fps in Wireframe
GPU_08 - 19 units Nurbs @ 5 fps in Shaded
GPU_09 - 58 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 200.00 fps - RenderMesh Render
GPU_11 - 909.10 fps - RenderMesh RenderSpeed
GPU_12 - 151.50 fps - JoinedMesh Render
GPU_13 - 1250.00 fps - JoinedMesh RenderSpeed
GPU_14 - 7 units mesh @ 15 fps in Shaded
GPU_15 - 9 units mesh @ 15 fps in Render
GPU_16 - 167 units mesh @ 15 fps in RenderSpeed
GPU_17 - 120.50 fps - mesh in Rendered Studio
GPU_18 - 19.20 fps - Nurbs in Rendered Studio
GPU_19 - 40.30 fps - Block Illustration
GPU_20 - 90.90 fps - 2D single
GPU_21 - 10.50 fps - 2D massive (20x)

CPU scores: 22563
CPU_01 - 6.52 sec - Booleans and Contours
CPU_02 - 0.98 sec - Twist and Taper (UDT)
CPU_03 - 2.71 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.04 sec - Join Render Mesh
CPU_06 - 8.66 sec - Reduce Mesh
CPU_07 - 1.07 sec - Calculating Technical display
CPU_08 - 2.16 sec - Making Silhouettes

To Be Filled By O.E.M.
To Be Filled By O.E.M.

NVIDIA Quadro K5000 - 4095.0 MB
DriverVersion: 10.18.13.5850

Intel® Core™ i7-6700K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.01 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Education

  • None - 64-bit

Rhino 5 sr 12 64 bit

EVGA 980Ti Superclock

Total Score: 52309
Total Runtime: 124.4 sec

GPU scores: 31380
GPU_01 - 1333.30 fps - Cube 4 tests
GPU_02 - 53.20 fps - UDT Shape
GPU_03 - 113.60 fps - Wireframe
GPU_04 - 72.50 fps - Shaded
GPU_05 - 50.50 fps - Rendered
GPU_06 - 50.50 fps - Block Rendered
GPU_07 - 26 units Nurbs @ 5 fps in Wireframe
GPU_08 - 17 units Nurbs @ 5 fps in Shaded
GPU_09 - 27 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 188.70 fps - RenderMesh Render
GPU_11 - 105.30 fps - RenderMesh RenderSpeed
GPU_12 - 109.90 fps - JoinedMesh Render
GPU_13 - 83.30 fps - JoinedMesh RenderSpeed
GPU_14 - 3 units mesh @ 15 fps in Shaded
GPU_15 - 6 units mesh @ 15 fps in Render
GPU_16 - 7 units mesh @ 15 fps in RenderSpeed
GPU_17 - 109.90 fps - mesh in Rendered Studio
GPU_18 - 17.50 fps - Nurbs in Rendered Studio
GPU_19 - 36.50 fps - Block Illustration
GPU_20 - 72.50 fps - 2D single
GPU_21 - 9.70 fps - 2D massive (20x)

CPU scores: 20929
CPU_01 - 7.06 sec - Booleans and Contours
CPU_02 - 1.07 sec - Twist and Taper (UDT)
CPU_03 - 3.01 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 9.11 sec - Reduce Mesh
CPU_07 - 1.22 sec - Calculating Technical display
CPU_08 - 2.37 sec - Making Silhouettes

To Be Filled By O.E.M.
To Be Filled By O.E.M.

NVIDIA GeForce GTX 980 Ti - 4095.0 MB
DriverVersion: 10.18.13.5850

Intel® Core™ i7-6700K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.01 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Education

  • None - 64-bit

Rhino 5 sr 12 64 bit

M5000

Total Score: 96079
Total Runtime: 346.59 sec

GPU scores: 74350
GPU_01 - 1428.60 fps - Cube 4 tests
GPU_02 - 48.80 fps - UDT Shape
GPU_03 - 116.30 fps - Wireframe
GPU_04 - 56.50 fps - Shaded
GPU_05 - 39.50 fps - Rendered
GPU_06 - 37.20 fps - Block Rendered
GPU_07 - 23 units Nurbs @ 5 fps in Wireframe
GPU_08 - 11 units Nurbs @ 5 fps in Shaded
GPU_09 - 56 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 208.30 fps - RenderMesh Render
GPU_11 - 400.00 fps - RenderMesh RenderSpeed
GPU_12 - 416.70 fps - JoinedMesh Render
GPU_13 - 2000.00 fps - JoinedMesh RenderSpeed
GPU_14 - 83 units mesh @ 15 fps in Shaded
GPU_15 - 15 units mesh @ 15 fps in Render
GPU_16 - 655 units mesh @ 15 fps in RenderSpeed
GPU_17 - 149.30 fps - mesh in Rendered Studio
GPU_18 - 11.20 fps - Nurbs in Rendered Studio
GPU_19 - 28.30 fps - Block Illustration
GPU_20 - 79.40 fps - 2D single
GPU_21 - 9.80 fps - 2D massive (20x)

CPU scores: 21729
CPU_01 - 6.46 sec - Booleans and Contours
CPU_02 - 1.02 sec - Twist and Taper (UDT)
CPU_03 - 2.93 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 9.15 sec - Reduce Mesh
CPU_07 - 1.20 sec - Calculating Technical display
CPU_08 - 2.18 sec - Making Silhouettes

To Be Filled By O.E.M.
To Be Filled By O.E.M.

NVIDIA Quadro M5000 - 4095.0 MB
DriverVersion: 10.18.13.5413

Intel® Core™ i7-6700K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.01 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Education

  • None - 64-bit

#601

Hi Holo!

I am receiving an error message when I run on 64 bit, 32bit runs well.

Here is the error message

Loading Rhino Render, version 1.50, Aug 10 2015, 15:15:17
Command: HoloMark2


Preparing Holomark 2 v2,2,03


Rhino 5 sr 12 64 bit
Starting Holomark2
Rhino’s language is English
1, C:\Program Files\Common Files\McNeel\Rhinoceros\5.0\Plug-ins\Holomark2 (eda790ba-e2f2-0d80-3f9f-143fc9dc0d20)\1.0.5407.40499
HoloMark2_Mini.3dm was located
HM2_Wire.ini was located
HM2_Shaded.ini was located
HM2_Render.ini was located
HM2_Illustration.ini was located
HM2_RenderSpeed.ini was located
All is ok
ERROR: HM2_Wire was not propperly installed

Here is the results running from 32 bit version of Rhino:

Holomark 2 v2,2,03

Total Score: 83552
Total Runtime: 309.94 sec

GPU scores: 64180
GPU_01 - 1818.20 fps - Cube 4 tests
GPU_02 - 56.80 fps - UDT Shape
GPU_03 - 102.00 fps - Wireframe
GPU_04 - 71.90 fps - Shaded
GPU_05 - 44.40 fps - Rendered
GPU_06 - 42.90 fps - Block Rendered
GPU_07 - 20 units Nurbs @ 5 fps in Wireframe
GPU_08 - 15 units Nurbs @ 5 fps in Shaded
GPU_09 - 60 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 222.20 fps - RenderMesh Render
GPU_11 - 625.00 fps - RenderMesh RenderSpeed
GPU_12 - 222.20 fps - JoinedMesh Render
GPU_13 - 588.20 fps - JoinedMesh RenderSpeed
GPU_14 - 8 units mesh @ 15 fps in Shaded
GPU_15 - 8 units mesh @ 15 fps in Render
GPU_16 - 656 units mesh @ 15 fps in RenderSpeed
GPU_17 - 163.90 fps - mesh in Rendered Studio
GPU_18 - 15.80 fps - Nurbs in Rendered Studio
GPU_19 - 35.20 fps - Block Illustration
GPU_20 - 102.00 fps - 2D single
GPU_21 - 13.60 fps - 2D massive (20x)

CPU scores: 19372
CPU_01 - 7.61 sec - Booleans and Contours
CPU_02 - 0.99 sec - Twist and Taper (UDT)
CPU_03 - 3.26 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 9.26 sec - Reduce Mesh
CPU_07 - 1.83 sec - Calculating Technical display
CPU_08 - 2.81 sec - Making Silhouettes

System manufacturer
System Product Name

NVIDIA GeForce GTX 980 Ti - 4095.0 MB
DriverVersion: 10.18.13.5891
NVIDIA GeForce GTX 980 Ti - 4095.0 MB
DriverVersion: 10.18.13.5891

Intel® Core™ i7-6700K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Education

  • None - 64-bit

Rhino 5 sr 12 32 bit


#602

Re-testing old Sapphire Radeon 7870 with latest Holomark2 before upgrading to EVGA GTX 970.
I’m hoping for double the performance… :smiley:

Holomark 2 v2,2,03

Total Score: 46189
Total Runtime: 181.96 sec

GPU scores: 34350
GPU_01 - 606.10 fps - Cube 4 tests
GPU_02 - 33.90 fps - UDT Shape
GPU_03 - 61.70 fps - Wireframe
GPU_04 - 41.80 fps - Shaded
GPU_05 - 25.70 fps - Rendered
GPU_06 - 25.30 fps - Block Rendered
GPU_07 - 13 units Nurbs @ 5 fps in Wireframe
GPU_08 - 9 units Nurbs @ 5 fps in Shaded
GPU_09 - 27 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 90.10 fps - RenderMesh Render
GPU_11 - 357.10 fps - RenderMesh RenderSpeed
GPU_12 - 103.10 fps - JoinedMesh Render
GPU_13 - 1111.10 fps - JoinedMesh RenderSpeed
GPU_14 - 6 units mesh @ 15 fps in Shaded
GPU_15 - 6 units mesh @ 15 fps in Render
GPU_16 - 149 units mesh @ 15 fps in RenderSpeed
GPU_17 - 61.00 fps - mesh in Rendered Studio
GPU_18 - 8.70 fps - Nurbs in Rendered Studio
GPU_19 - 22.30 fps - Block Illustration
GPU_20 - 67.10 fps - 2D single
GPU_21 - 8.60 fps - 2D massive (20x)

CPU scores: 11839
CPU_01 - 12.35 sec - Booleans and Contours
CPU_02 - 1.72 sec - Twist and Taper (UDT)
CPU_03 - 5.42 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.04 sec - Join Render Mesh
CPU_06 - 15.35 sec - Reduce Mesh
CPU_07 - 2.88 sec - Calculating Technical display
CPU_08 - 4.45 sec - Making Silhouettes

Gigabyte Technology Co., Ltd.
To be filled by O.E.M.

AMD Radeon HD 7800 Series - 2048.0 MB
DriverVersion: 15.200.1062.1004

Intel® Core™ i7-2600K CPU @ 3.40GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 3.8 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 7 Professional

  • Service Pack 1 - 64-bit

Rhino 5 sr 12 32 bit


#603

It wont double


#604

Of the Holomark 2 tests, which ones are multi-threaded and for those that are, how many threads do they run? I thought I seen a discussion about this on here, but can’t find anything?


#605

I want to cry…


#606

Your CPU is causing some issues, but I am not sure why.
The twist and taper is way off. Maybe a bios update should be done on the mainboard.
This is probably what’s causing some of the low graphiccard scores too, as many of the tests are deeply dependent on the CPU. (The CPU is a bottleneck)


#607

I tried Titan with 4930k.


So i really have a bottleneck with dual xeon, but don’t know how to solve it.
I tried disabling hypertreading first, but didn’t work…
I also noticed that Holomark look at Titan as 4096Mb ram instead of 12Gb.
Is that correct? Strange thing… Now i’m gonna try gtx780 with xeon…
These are result of gtx780 + 4930k


#608

Here is the result.
Gtx 780 is gettig slower because of bottleneck with xeon.
Now I’ll try to solve.
I forgot to tell that i have already upgraded bios…


#609

At least you have narrowed it down and that’s a step in the right direction. I don’t know much about dual xeons, even though I have one (2x6core), so I searched a bit for you and came across this:

So read through and check your memory configuration, it seems it’s important to have 8 units of memory, 4 for each physical processor, for them to run properly.

So do you have 8x8GB, or 4x16 or 2x32?


#610

I’m back!

So, I am in the process of upgrading my Studio Computer. First step was upgrading the CPU. I went from a 4770k to a 4790k. Currently I am using OC Genie to overclock. 4770k was at 4.2Ghz, 4790k is at 4.5Ghz.

Next upgrade will be going SLI with the MSI 980TI Gaming, cant wait!

Ran Holomark2 in Performance Mode with AA off:

Look at that GPU_17 test score! 783 Units!

For reference here is the score with Quality Mode on, and AA at 8x:


#611

Here is a comparison of 4x AA and no AA on the quadro 4000. Also as you can see my “old” dual xeon delivers ok CPU scores:

And with no AA:


#612

I was just curious to see if my system would even finish the test, given the frequency of crashes due to the Intel® HD Graphics. It did finish! Here’s my score:

Holomark 2 v2,2,03

Total Score: 9607
Total Runtime: 353.48 sec

GPU scores: 2820
GPU_01 - 86.60 fps - Cube 4 tests
GPU_02 - 6.50 fps - UDT Shape
GPU_03 - 17.60 fps - Wireframe
GPU_04 - 3.70 fps - Shaded
GPU_05 - 6.30 fps - Rendered
GPU_06 - 6.40 fps - Block Rendered
GPU_07 - 5 units Nurbs @ 5 fps in Wireframe
GPU_08 - 1 units Nurbs @ 5 fps in Shaded
GPU_09 - 2 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 7.70 fps - RenderMesh Render
GPU_11 - 8.40 fps - RenderMesh RenderSpeed
GPU_12 - 8.10 fps - JoinedMesh Render
GPU_13 - 8.10 fps - JoinedMesh RenderSpeed
GPU_14 - 1 units mesh @ 15 fps in Shaded
GPU_15 - 1 units mesh @ 15 fps in Render
GPU_16 - 1 units mesh @ 15 fps in RenderSpeed
GPU_17 - 6.70 fps - mesh in Rendered Studio
GPU_18 - 2.40 fps - Nurbs in Rendered Studio
GPU_19 - 4.20 fps - Block Illustration
GPU_20 - 20.00 fps - 2D single
GPU_21 - 3.80 fps - 2D massive (20x)

CPU scores: 6787
CPU_01 - 21.68 sec - Booleans and Contours
CPU_02 - 2.76 sec - Twist and Taper (UDT)
CPU_03 - 8.60 sec - Meshing Mini
CPU_04 - 0.05 sec - Extract Render Mesh
CPU_05 - 0.11 sec - Join Render Mesh
CPU_06 - 29.08 sec - Reduce Mesh
CPU_07 - 4.01 sec - Calculating Technical display
CPU_08 - 7.38 sec - Making Silhouettes

Gateway
NV55C

Intel® HD Graphics - 1755.0 MB
DriverVersion: 8.15.10.2993

Intel® Pentium® CPU P6100 @ 2.00GHz
NumberOfCores: 2 NumberOfLogicalProcessors: 2
MaxClockSpeed: 2.0 GHz

TotalPhysicalMemory: 4.0 GB

Microsoft Windows 7 Home Premium

  • Service Pack 1 - 64-bit

Rhino 5 sr 12 64 bit


#613

Here you can see how the 970 performs on my old i7.
Notice how AA really affects GeForce compared to my quadro system (two posts up):
My impression is also that the Quadro 4x AA is close to the 970 8x AA in visual quality.
That said, I run my 970 at 8x AA most of the time, but I lower it when I have to deal with huge meshes.
(@John_Brock this might be handy info on the wiki)
And I barely notice any difference on the two systems.

No AA:

4X AA:

8X AA:


#614

I really don’t see ANYTHING wrong with new gen AMD cards.This is my first AMD card in 20+ years which I bought mainly because of DX12 - also didn’t do my homework ALL THE WAY THROUGH… :unamused:
I have ALL stock; i7 4790K@4.0Ghz with AMD Sapphire Radeon HD 7970 reference card with 3GB (loud as a fuc*** fighter jet :airplane: ) and surprisingly everything runs smooth as silk…

Here’s my benchpress ;


(Woojae Sung) #615

Holomark 2 v2,2,03

Total Score: 77244
Total Runtime: 240.0 sec

GPU scores: 57910
GPU_01 - 1290.30 fps - Cube 4 tests
GPU_02 - 60.60 fps - UDT Shape
GPU_03 - 116.30 fps - Wireframe
GPU_04 - 70.90 fps - Shaded
GPU_05 - 48.80 fps - Rendered
GPU_06 - 48.10 fps - Block Rendered
GPU_07 - 25 units Nurbs @ 5 fps in Wireframe
GPU_08 - 15 units Nurbs @ 5 fps in Shaded
GPU_09 - 44 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 178.60 fps - RenderMesh Render
GPU_11 - 909.10 fps - RenderMesh RenderSpeed
GPU_12 - 163.90 fps - JoinedMesh Render
GPU_13 - 1111.10 fps - JoinedMesh RenderSpeed
GPU_14 - 7 units mesh @ 15 fps in Shaded
GPU_15 - 8 units mesh @ 15 fps in Render
GPU_16 - 323 units mesh @ 15 fps in RenderSpeed
GPU_17 - 149.30 fps - mesh in Rendered Studio
GPU_18 - 16.50 fps - Nurbs in Rendered Studio
GPU_19 - 35.60 fps - Block Illustration
GPU_20 - 65.80 fps - 2D single
GPU_21 - 10.60 fps - 2D massive (20x)

CPU scores: 19334
CPU_01 - 7.29 sec - Booleans and Contours
CPU_02 - 1.12 sec - Twist and Taper (UDT)
CPU_03 - 3.42 sec - Meshing Mini
CPU_04 - 0.04 sec - Extract Render Mesh
CPU_05 - 0.04 sec - Join Render Mesh
CPU_06 - 10.20 sec - Reduce Mesh
CPU_07 - 1.24 sec - Calculating Technical display
CPU_08 - 2.51 sec - Making Silhouettes

MSI
MS-7885

NVIDIA Quadro M4000 - 4095.0 MB
DriverVersion: 10.18.13.6191

Intel® Core™ i7-5820K CPU @ 3.30GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.3 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 12 64 bit