Hi, I was wondering if someone can help me out.
Is it possible to hide edges which are behind the visible polygons/surfaces of selected objects. To illustrate here are two screenshots, first one as Rhino displays them and second one (which I edited in Photoshop and erased the back edges) is how I prefer to see it, because its how Im used to from 3ds Max and Maya.
Its not a big deal on simple objects but on more complex ones creates too much visual clutter and quite frankly I don’t see the point of those being displayed when I can simply switch to wireframe, technical or x-ray or just orbit around the object.
I tried switching the viewport render modes, the viewport options etc, but I couldn’t find anything that will hide them. Any solution for this?