I have a closed mesh surface and I would like to create hexagonal panels that are evenly distributed on it. Although I’ve tried couple of things, the latest method I tried was to find the verticies, create surfaces out of those, join those surfaces, then apply lunchbox paneling tools but since it ends up being a closed polysurface, it doesn’t work. Any methods I can try on this?
P.S. The shape itself is heavy, so if you would like to test it yourself by connecting the “brep join” tool, it takes a minute or so for it to complete, depending on your computer of course.