I have this daoubt, allways I use lunchbox for basic patterns but in this shape the hexagons in one side looks with high lengnght.
There is a way to adjust maybe with Graph Mapper the density of the uv on a surface to get more or less equals hexagons on surface?? equal hex.gh (83.5 KB)
The critical step is drawing the initial coarse panel layout. Notice that the vertices on the end boundaries are all connected to 3 faces, except for the row one up from the base. Also there are 8 edges along the back edge, and only 4 along the front edge.
Once you’ve modelled this and the base surface to wrap it onto, subdividing and relaxing to get more even sizes is relatively easy.
The surface you are using is perfectly suitable to study meshing - you just have to ignore hexagons for a minute!
Grab that same surface and plug it into a surface points component, then create a mesh surface component. Then connect the Us and Vs from one to the other, to make a neat mesh based on the surface’s point count. It’ll be acceptable because your surface is untrimmed.
Then do the same without the surface points and instead add your own sliders to the U and V of mesh surface component. Then triangulate that mesh and explore other meshing options like mesh machine.