I am attempting to create a mesh with a hexagonal pattern that will move according to the anchor points and target. Everything works fine, except the mesh itself. After the simulation is run, it’s as if the mesh loses “elasticity” and doesn’t maintain a smooth, stretched textile as it runs through its new position (see attached photo). I imagine there must be a better way to create this mesh than what I’ve come up with…
Could you explain a bit what is the effect you are after, or what is being simulated?
It looks like maybe this could be achieved more simply using Surface Morph
I need the mesh to go from laying flat, to whichever the new position is determined to be (in this case elevated at different points using a sine function from the graph mapper, but that’s just an example), which it does correctly. The issue is that, once moved, it creates all those kinks in the mesh and it isn’t smoothly stretched as a piece of fabric would be in real life.
I’ve tried Surface Morph as well, but it doesn’t work well with the hexagonal pattern I am using. So far, Kangaroo has yielded a better result to what I’m looking for.
Attached is the file with the Surface Morph attempt, just in case.