I have mapped my geometry to a cylinder surface and managed to loft between hex grids. I am not unsure how to populate the faces of the mesh with surfaces, i.e creating a surface for the whole face then trimming the surface with my geometry.
Also, any ideas on how to alter the geometry in the z axis with attractors. All attempts thus far have lead to the hex grid not being able to be recreated.
20180510_HEX ON SURFACE.gh (15.8 KB)