please see attached simple surface, all I am trying to do is apply the image to it and keep ratio so it does not distort… for some reason I am struggling… I have tried different texture mapping with no joy… many thanks
surface-01.3dm (99.1 KB)
please see attached simple surface, all I am trying to do is apply the image to it and keep ratio so it does not distort… for some reason I am struggling… I have tried different texture mapping with no joy… many thanks
Hi @rfollett ,
I uploaded a video with a way to unwrap the surface so that the aspect ratio of the texture (and surface) is maintained.
Nathan, I guess it would be good to allow snapping to the image border or at least the corners in UVEdit mode - is that possible do you think?
RH-66300 UVEditor: allow Snapping to the UV rectangle
Another way that I generally use rather than UV mapping for simple shapes like this is to make the surface from a rebuilt curve (Rebuild) with a lot of points before extruding, then the default surface mapping may look just fine because the UV will be nice and even.
-Pascal
I don’t know if it is possible at the moment, but best to log a YT item. I think that would be a good addition for the UV Editor improvements by @Jussi_Aaltonen
But indeed that would be essentially what I mention during the video: one could place a set of points, or why not even the surface itself (or copy thereof) unrolled. Then you can snap to that.
thank you guys - seems it should be much easier - like apply this image to this surface!
thank you for your help and taking the time to create the video… I tested and worked fine… So I guess the important thing here is how you create the surface …