I am a current architecture student and our final model requires the use of an “artifact” that revolves itself around our model. I am having issues understanding how to replicate this scale like design along the pipe in my model as I have not used grasshopper before, and the only sensible guide I have watched is in Chinese with english subtitles but I do not understand their steps through the blocks shown as I am not proficient enough.
Attached is the video with time stamp to what I am trying to replicate as well as a picture of my current rhino model.
I feel like instead of trying to jump in the deep end with grasshopper you’re better off making the effect a different way - either photoshop or by using bump and texture maps
This will be 3d printed for a physical model, I’m not fond of texture maps as I haven’t used them as much but do you think it will leave a lasting groove into the print?
I’m not fond of texture maps as I haven’t used them as much
I feel like this would be more relevant if you knew how to use grasshopper - but since you know neither, it will take you less time to learn texturing than grasshopper
Read this:
Download some scale textures and play around with this tab: