Help to get a nice continuity between 2 surfaces

Hi guys, i’m trying to do a model of a ladle handler (i want to print it later) and i’ve taken a real model as reference. I’ve tried different ways to get a nice continuity between these 2 surfaces (those mark in the photo) but i’m not really sure if the 2 methods that i’m trying to use are the best honestly. Do you have some advice to get an object like that?



this series is possibly the best video series I’ve seen to date when it comes to improving your modeling skills.

the long answer here is this model is likely built mostly from a single surface that is highly manipulated at the point level.

I personally would do it in subd as the topology lends itself nicely to a simple model. (see attached)


spoon_kfix.3dm (298.5 KB)

Thank you so much for your answer. I’ll watch this series of video because it seems really useful.

Yeah of course SubD it’s a good option in this way, but i’ve decided to do this model because i would like to improve my 3d model skills with nurbs, so maybe i’ll try to struggle myself a little bit more to find a solution (with the help of these video as well)

good on ya for trying the hard stuff-

breaking stuff and making hundreds of sh#t models is how I learned everything I know about making good(ish) models now… :wink:

post your progress even if they are not perfect and we’ll do everything we can to help- it’s my favorite part of these forums.

nah, not so hard :wink: a bit experience but then done relatively fast.

the sweep creates a singularity so trimming off a bit from the upper edge before you use BlendSrf will let you create a better edge when you offset the surfaces. you can of course produce the blue surface in a variety of other methods, to circumvent singularities, but that is what i started with and it will also get you there, just experiment a bit.

in the loft seen on the orange surface consisting of 3 curves the middle curve is a bit lowered since the spoon seems to fold in there a bit, mine is so subtle its not very visible but with loft you have the playground to adjust it also with history enabled.

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nicely done!

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Thank you so much, it seems so “obvious” from your answer but honestly i didn’t think at all to this method. I think that here it’s just a matter of experience at this point, so i’m really grateful to you.

Buut, now i have another problem. When i try to offset the surface to make a solid object, it gives me this error “offsetsrf failed to create a solid” (or something like that), the solid it’s built but there is an error on the edges (i’m not really good to explain because i’m not sure about the problem and then i’m not a native english speaker lol)

Upload a .3dm file with the geometry. You can click on the vertical arrow icon above where you type a post.

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