I am struggling to surface morph an object on a sphere using the random surface points as reference for the object to morph on.
You could say that it is like paneling but I was wondering if I will have to create multiple objects instead of just one to surface morph ?
I am struggling to surface morph an object on a sphere using the random surface points as reference for the object to morph on
Surface points are not enough information for morphing. You will need boxes, twisted boxes, or at the very least quadrilateral polylines. You could use surface closest point to get planes at those points and then orient your geometry to those points, but they wont scale and deform to connect to each other.
Thank you for your quick reply!
I am hoping you could also answer my next question:
I am thinking of not using the random points anymore and just manually delete some objects after baking (my goal of this project is to create a light fixture that has the object paneling around the sphere with a gradual density and since it has to be structural the ends of the object would need to connect).
Is it possible to project or morph objects on the surface without deforming the object?
I think you will want them to deform if they are to connect around a sphere? You can just cull out some of the twisted boxes you make from surface box and morph only into the remaining surface boxes.