Hi!
I have lots lots of small objects I want to put onto big object (each unique). It takes an hour to morph all of them. If beforehand, I join them into one single object (everything else the same), would it make the morph faster?
Thanks a lot!
Hi!
I have lots lots of small objects I want to put onto big object (each unique). It takes an hour to morph all of them. If beforehand, I join them into one single object (everything else the same), would it make the morph faster?
Thanks a lot!
I doubt it. Morphing is a fairly slow operation. Which morph are you using?
Thanks for your reply! I am using the SurfaceMorph function
Yup, that one is particularly slow, as each individual point motion also requires surface closest point tests.
There’s four things I can think of that might make it faster:
For 2, 3 and 4 you’ll need GH2. Grasshopper 2 treats deformations as data types so you can use the Apply Deformation component to set either the tolerance or the PreserveStructure values.
Thanks a lot for your reply! I checked out your post on gh2 release and it looks like a game changer! Look forward to hearing more!