I’m wondering if there is any way to create this object without the ugly creases as a NURB surface (leftmost object).
It is pretty easy to get a smooth object as a subD (middle object) , but I would like to find a clean and simple solution using nurb surfaces. I am a student brand new to NURBs techniques and am trying to rebuild some of my mesh models using surface modeling to learn more.
When I use the SubD to Nurbs command, the resulting object (rightmost object) seems to have excessive geometry. Would an elegant NURBs solution would use similar topology to the SubD? I actually cant figure out how to best manually model the middle shape as a polysurface with the corresponding rectangle and triangle faces. Or maybe the best solution to this has totally different topology?
Anyways… I’m wondering if anyone would help me figure out how to make this tube extrusion from a square base in a clean way
Pipe_rect_Q.3dm (13.3 MB)