I wonder, is there anyone who can help me to convert a simple mesh to nurbs? basically I need to reverse engineer a shape that I modified in zbrush. The shape is really simple, but I have tried a number of different automated programs (rhinoreverse, RhinoResurf, Mesh_to_single_NURBS, OBJ_mesh_to_solid) but have not had any luck with any of them. I just ended up with a twisted bunch of curves and surfaces. I understand that reverting back to nurbs from a mesh is a tricky operation, but if anyone who has experience with this could help I would really appreciate it. please let me know !
(an alternative solution to my problem would be to figure out the precise information (coordinates, degrees, origin points) which zbrush used to transform my model and then use that information to replicate the transformation in rhino using my original nurbs object, but I’ve had a lot of trouble trying to figure this out on zbrush forums, no one seems to know, because the details of the deformation tools in zbrush are kind of veiled within the operating system)