I am stuck here: I have a Rhino7/Grasshopper file that needs to be animated with Bongo2.
The problem is that Bongo doesn’t “wait” for Grasshopper to apply the changes (takes a couple of seconds) and just renders the viewport frame by frame without the Grasshopper adjustments.
Can someone help me out here? Many thanks in advance!
johannes
It isn’t possible to animate a Grasshopper definition with Bongo 2. Bongo can’t wait for Grasshopper to update since Bongo isn’t aware Grasshopper has changes. How are you animating your definition when Bongos timeline changes?
Thanks for your response Joshua, that’s good to know.
Have a look at the screenshot below. Grasshopper doesn’t manipulate the Rhino-polylines in my file but just adds an underlaying layer. I would like to manually animate the single furniture pieces. Bongo’s keyframing function comes in handy here, and I haven’t found any suitable grasshopper workaround to animate that many single elements…
I think that is the last missing link is to have a plugin for Grasshopper that can build stuff in Bongo, so we could build parametric animations easily.
Just something so we can actually export an animation out of Rhino. 9/10 times you don’t want to animate in Rhino AND render it there. You want to export an animation, like an alembic file and then take it into a different 3d software to do the rest of the animation, camera, lighting, etc. like Cinema4D for example.
If you’re familiar with C# scripting you can start creating some Bongo components in Grasshopper with the Bongo 3 WIP. I can’t guarantee forward compatibility but it is a possibility if you’re feeling adventurous. Integration with Grasshopper is also one of the goals with Bongo 3.
It is technically possible, and I did experiment with the Alembic SDK, but I can’t guarantee it will be a Bongo 3 feature. Animation import/export through some format is something I would like to achieve with Bongo 3.