Warming up a topic that I adressed some years ago.
In a 3d viewport, the Gumball’s plane handles toggle on and off depending on the view angle, right? Select something, orbit around and watch.
The idea why the planes turn on and off is (or should be), that only those are visible that are most convenient to use, and do not overlap.
Yet this does not work too well. See screenshot (I changed the size of the planes - it’s not the default).
Sometimes the planes unnecessarily disappear completely, sometimes two overlapping planes are displayed.
Brush this up a little?
Thanks a lot!