Just want to shed some light on this amazing plugin that has some much needed feature currently missing in the main Blockedit command:
Make Unique (currently we have to explode and re-define which is silly)
Double click to go up and down the nested block tree (similar to SketchUp)
Support editing non-uniformly scaled Block (very important feature)
Toggle lock/hide rest, which is also super important combined with (2), when dealing with large complex model with many layers of hierarchy like in any architectural project
create block based on an arbitrary CPlane, currently block is defined using WorldXY in default and there is no option to change it even if we change the current CPlane
Show block CPlane, which works great together with (1), currently this kind of feature requires grasshopper with block related plugin without doing some coding. Without them working on large complex geometries with block is very challenging.
Please consider adding things like this into Rhino in any future release!
Thanks, @Jun_Wang - I’m bumping this thread because Block Edit New deserves to be shouted from the rooftops for people who haven’t heard of it (I just tried it now for the first time, and it seems fantastic)
Giving a shout-out in case @pascal and @bobmcneel haven’t seen this, and it’s helpful with everything the team has already successfully, integrated into WIP 8, and whatever magic they’re whipping up…
thank you Alan!
I just think the plugin really captured in spirit what we are really looking for in the field when working with blocks and would love Rhino to natively support something like this in the future.
unfortunately it never made in into stock Rhino8….. praying it makes it into 9. It can be a little crashy. If it came stock I’d like to think it would be more stable.
Hi Robert - BlockEdit is being rewritten as we speak.
I’m instructed to get very specific details about what is needed.
I know we have a zillion or so “I also want this” replies, but we now need specifics.
-wim
This plugin Block Edit New | Food4Rhino basically is 90% there in terms what I (and many others) are looking for:
Make Unique (currently we have to explode and re-define which is silly)
Change block name while editing without having to go to block manager
Double-click to go up and down the nested block tree (similar to SketchUp), so we can work with nested blocks more smoothly
To be precise, it’s possible to go into nested block in Rhino right now but only through the block tree panel; with on-going and complex nested structures on a real project it’s impossible to tell which block is which by looking at the names, especially when you have multiple same nested definition inside a block.
it’s much better to click into the block objects on the screen than through a separate panel.
Double-click blank space to save and exit editing
Support editing non-uniformly scaled Block
Switch between lock or hide rest outside of the block, which is also super important combined with (3), when dealing with large complex model with many layers of hierarchy like in any architectural project, so we can “isolate” the currently editing block without getting obstructed by everything else
I like how this plugin support “group edit” in a similar fashion to blocks so groups feel more powerful
@wim Almost everything this plugin does is great. That includes being able to rename the groups and blocks, change the origin with/without changing location, etc all from within the window. I also like the UI and the choices given on where and how to use it.
Thnx @Alan_Farkas I forgot about this one, a few capabilities around defining/changing block origin and reference plane
Right now new block can only be defined using the default world plane, meaning if we define a block while in a custom reference plane, it would actually have the incorrect orientation.
Also we can change block origin but never it’s reference plane in relation to the block origin.
There are many other plugins out there that support defining a block using both an origin point and a reference plane to be more precise, or change the reference plane after the fact.
And the ability to relocate origin/point reference plane without moving the blocks in the world space is also very helpful.
Helpful to be able to show the current reference plane inside the definition of the block would be great too!
Your doing gods work here Jun… I probably would still be using sketchup if it wasn’t for your plug in. Will the latest version be fully functional on Mac? thanks
I’d like it to function exactly as Jun’s block edit plugin works. Unfortunately his plugin doesn’t run on a Mac… but it does…. kinda… it works enough on my machine but has a few niggles. I figured if it was built into Rhino it would run smoothly 100% of the time.
Buy it of him and stick it into Rhino…. I dunno… do you you computer guys do to make it happen
Some form of sub-object select for geometry within blocks would be very useful. For example; Auto align Cplane. I know there are workarounds but that’s a bit of a workflow disruption. I realize this isn’t directly related to BlockEdit so apologies in advance if this doesn’t belong here.
one thing to consider that would make the plugin great - is sorting out the internal ID stuff - I do not know how it works but I guess because of this when I group VisualArq-Elements after going out and inside the group / block again - the VA-Elements turn into blocks, which is a bummer