Grasshopper to RHINO "Modifier stack"?

hi guys, is there a way to make a grasshopper definition to run something like modifier stack in 3ds max?

without having to open up grasshopper every single time,

the purpose is to just automate simple task, that can be usefull and fast to do in the modelling. something similar like 3ds max modifier stack?

the idea is to create all this definition in GH, then make them as grasshopper players (so i can run them with shortcuts) however make them stackable to each other inside Rhino viewport?

open for all discussion, thanks!