but it doesn’t include holes like surfaces and it makes overlapped meshes on top of eachother.
So the question is - how to do that? I’ve searched surface to mesh but didn’t find anything useful. In theory that looks kinda like dealunay by contours? But never seen this implemented in grasshopper.
Alternative solution I see is chipping mesh after Polyline to Mesh or to use delauney with culling unwanted faces outsude contour, but I prefer to avoid this if possible.
Yeah, sadly they dont seem to connect anymore, and the ammount of faces is crutial, in script I tried to divide curves by 6 meters or so to create faces, all because of the further workflow in Sketchup. (Should have pointed that out in post, sry)
Thank you, but this is not exactly what I want.
The idea is not to add vertices inside geometry, only to use the ones on the borders (verticies of polylines). And all the roads are built via grasshopper algorithms so the rhino functions wont do
This is somethig I came up with. Somewhat acceptable for now (it has weird connection between few meshes, but I can live with that), but if someone has any ideas I’ll be glad to hear