Today, I have recently noticed that my Grasshopper has been acting a bit strange. There seems to be a lag or slight freeze whenever I try to move and pan around the canvas. There are not a lot of components on the canvas that should be delaying the movement. Another instance is when I try to select a component and move it. The same freeze or lag happens and about a second later it will move. I have also noticed this when bringing new components into the canvas. It will almost seem like the computer is thinking and processing something when there has been nothing to process. My profiler indicates that its processing and taking a bit of time to compute. Attached is a screenshot of the profiler on a basic component in solitude.
My computer is about a year old and has ran a lot of heavier (much heavier) programs and Grasshopper codes. I have a Razer Blade 15 2018.
Below are my specs:
Version 6 SR16
Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Intel® Core™ i7-8750H CPU @ 2.20GHZ
Hybrid graphics system.
Primary display: Intel® UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 2-28-2018 (M-D-Y).
Primary OpenGL: NVIDIA GeForce GTX 1060 with Max-Q Design (NVidia) Memory: 6GB, Driver date: 2-24-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 442.50
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-24-2020
Driver Version: 22.214.171.12450
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB