I am noticing a number of errors with a door I am creating using Grasshopper. Is there a tutorial anywhere about what some of this functionality does? I am seeing very old videos on youtube from 8 years ago, but nothing recent.
First of all, the door I create, is all in solid wood… even the glass. I am unclear why this is and see no option to set material to glass. I would have assumed as the glass is part of the leaf this was built into the code, but it seems not.
Second, the render in rhino shows the curtain wall still there behind the door. I’m not clear why this still happens when most doors make the curtain wall or wall disappear where the cut of the entire door sits (see above image)
Third, the glass frame width is a compulsory parameter in the Door style, yet you can remove it in the wizard window once it’s baked. Why is this?
Fourth, is an offset possible for where the muntins start, because you cannot align them correctly with the muntins in the curtain wall (I believe the curtain wall takes into account the bottom plate when it separates out the placement of its muntins:
It is not possible to assign material or other attributes directly in Grasshopper. So once you bake the door, you can edit the door style and assign the material from there:
The door in Grasshopper doesn’t generate any opening in the referenced curtain wall until you bake it. If the opening is not performed, edit the “Cut depth” property of the door to a higher number.
@fsalla have you tried this with the curtain wall I provided? I am still getting the glass behind the door no matter the depth of cut. I think it may be a bug. See the attached file again. If I hide the door, the glass panels of the curtain behind remain.
Hi @avatarlucas, with your gh file I couldn’t see the curtain wall (VA objects can’t be internalized), but with the 3dm file I can see this error. I’ll forward it to the development team and get back to you when they fix it.