@DavidRutten The new tree generator and figurine creator is awesome!
Is there anywhere I can read more on this particular category, a roadmap or plans that you are willing to share?
Coming from the AEC sector my interest is piqued to say the least.
One of the coolest things is that you can also use the Scene Season and Scene Style pins to modify the types of clothing the crowds are wearing or the visual style of the figurines. Itâs really cool.
Really impressive. This would have been so handy all those times I was asked to âcreate silhouette peopleâ in renderings back in the day and then the view angle changed⌠haha
Pins can be thought of as optional inputs to components. You can attach a pin to a component to âactivateâ this optional input. (It doesnât matter if you pin it to the top or the bottom.)
You can also attach pins to groups, in which case they apply to all compatible components in that group, unless those components have their own personal pin which overrides the more distant pin.
Pins exist because adding a Tolerance input to 50% of all geometry components would add a huge amount of visual clutter which almost never serves a purpose, or because you probably want to set the same value to a whole bunch of related components. For example with the figurines and vehicles, you probably want to draw them all using the same styling and unit system, so it would be annoying if you had to hook that up to all the individual components with individual wires. You can just group them now and assign it once.
hi @AndyPayne @michaelvollrath
please add example(in grasshopper.ghz file) about figurine parameter in input
and the how does work style and season component figurne.ghz (471.7 KB)
And how do you change this style in grasshopper? and why does in input boundary cannotINTERNALISE?