Hi, I have been given this script for a university task. It will be cut out on MDF panels. I want to make a dispatch pattern to control the number of U and D divisions so that it increases gradually the mor far away from the selected edge of the bounding box it gets as show on the image.
The deadline is tomorrow so I’d be super grateful to receive help asap! Thank you!
well as you saw, Bowerbird has not this option. So if you can change the tool change something else. The simple way is to distort your geometry and find a way to do the inverse.
Here I use a simple equation to distord value between 0 and 1.
You can play with other equation. It could be possible also to use a curve in order to make a “Graph Mapper”. Graphmapper can’t be used here because it lacks the revert. bowerbird not uniform U.gh (20.9 KB)
Hi, thank you so much for your help. I will sit and try to understand the code better, but just to be able to deliver the task, I am struggeling to extract the curves in the opposite direction, the V divisions. Is that what you mean about inverting the exponent? In which part of the script?
I think I forgot something ! As there is a slight deformations slits will not be well scaled. So it is safer to take bigger slits ! Or to change and not use BowerBird !
Yes I understand but it doesn’t work… I know it’s because I’m not really understanding the code but I really want to make it work for the printing tomorrow
This is the final shape, on X it works great, on Y it kinda moves and deformates final try waffer.3dm (885.1 KB) final try waffer.gh (17.9 KB)
Gradient planes is trivial. Extensive work was required, however, to handle the donut shape that generates multiple section curves per plane. I started from this, done two days ago: