I’ve been playing around with glass (Brazil + Neon) in an attempt to create a ‘mostly opaque’ roof for a semi trailer.
This material lets about 50% of the light through in a DIFFUSED manner and slightly tan colored.
I’ve played around with refraction glossieness, refraction glossiness, but those only effect what is seen THROUGH the glass, not the light coming out the other side.
Absortion changes the light traveling through, but does not ‘scatter’ it at all.
Dispersion also changes the light traveling through, but again does not ‘scatter’ it at all.
I’ve also tried applying a NOISE texture to several bump map places, but to no avail.
Conclusion: I only want to ‘scatter’ light after it goes through a slightly transparent object. The amount of ‘scatter’ (light deflected from it’s straight path) should be controllable.
Yes, I can fake it by making the material emit light, but I’m looking for a long term solution.