OK, I’m a complete novice on rendering and materials (so don’t laugh at me, I have no idea about how to work with materials in GH).
Anyway, I try to add a semi-transparent material on top of a “base-mesh” having another color, but the GH displays doesn’t seem to play very well together.
In the picture below, there’s (from the right) a base mesh (“A”, red, only to make the example more clear) and on top of that a layer of semi transparent material (“B”, mesh offset, 1 mm in the left direction), and a Swatch-colored Brep (“C”, also displayed from GH). The semi-transparent material occludes the red base mesh entirely, no matter what transparency I set.
Fig 1. Here a Brep (“C”) covers part of the wannabe-semi-transparent surface (“B”), which occludes the base mesh (“A”) entirely:
Thank you very much for your hint. I tried using the info I could distill from the link, but the problem remains - there’s no “true” transparency (through the offset mesh), no matter how I try. Edit: Now I got transparancy, but… :
And when trying to modify the Swatch, Rhino keep crashing (seems to be a consistent problem there).
Is it possible to define transparency in the gradient component?
I need to make a “heat map” whithout occluding the areas which are not “heated”. The gradient doesn’t seem to have transparency, but perhaps there are other ways to achive something similar, but with transparency on “non-heated” areas?