I have been spending too much time on a basic concept that I don’t get, and would really like to hear from others about planning workflow. I’ve tried to “make it easy” by using someone else’s mesh input, but I have specific profile shapes that I want to use from vintage guitars that I own. Here is a previous post that I started
but then realized I’m avoiding what I really intend to do, and subsequently caused more work for myself.
Here is the underlying problem. Venetian cutaway in an instrument (see pic).
The lower bout, waste, and upper bout are duck soup, BUT the area in the cutaway/neck area is the killer for me. @pascal has helped me with a design he posted, but I keep getting stuck with the neck/cutaway area on the picture. Also there is also a flat margin about 1/2" wide or so all around the edge.
I watch Sky’s videos over and over, but either I’m trying to put too many CV’s in a given primary surface, or should I just make rectangular surfaces, shape them and call it ready to post. Then the question is how many verts per surface, and how large the surfaces? And where to put a trimmed corner to get 4 edges for NURBS, or, Yes I’m ready to try SubD @theoutside :-). Saw a good video on it by Phil Cook.
My models are only for production, not for presentation or concept. It will post to G code for my CNC machines, which are a small mill, and router. I don’t care about edge treatment, as a profiling program will do a trimmed surface for me. I can project profile vectors to the surface in my CAM software.
I’m making this more complicated than it has to be! No I do not own a 1960 ES-335 like Tom’s - I wish!