I’m trying to model a geodesic dome and all the tutorials on youtube make a sphere and then cover it in triangular patterns whereas I am trying to get an accurate and specifically sized one.
I basically have to create pentagons, hexagons and half hexagons and join them together at a certain angle to create slightly 3D/relief versions of them and I am looking for commands to help me do this. I’ve seen OrientOnSrf and I think this will help me join the triangles together when I have them at the desired angle.
For more detail imagine a pentagon and on each side there is a triangle that needs to be angled from the base (joining the pent) so that each of the 5 isolated points of the triangle meet a certain distance above the pentagon to create an open polysurface.
Is there a command to join all the edges adjacent to the isolated point while keeping the edge attached to the pentagon on one axis ?
I just had an epiphany about it: create the pentagon and attach the triangles at their longer edges, create a vertical line from the middle and then 3D rotate from the base until the triangle points are intersecting with the vertical line??
I’ll try it now but if there any any easier ways, feel free to school me!!
Edit: the end point of the triangle can’t seem to snap onto the line, any reason for this?