Hi All (perhaps @stevebaer?)
Are there any chances of getting focal blur implemented in the OpenGL pipeline? I find myself using Rendered (and the other OpenGL view modes) more and more for quick design reviews, and for smaller products a wee bit of focal blur goes a long way. I know it works well for Raytraced and the Rhino render, but for those really quick screen dumps, focal blur would be nice
TIA, Jakob