Focal blur in Open GL?

Hi All (perhaps @stevebaer?)

Are there any chances of getting focal blur implemented in the OpenGL pipeline? I find myself using Rendered (and the other OpenGL view modes) more and more for quick design reviews, and for smaller products a wee bit of focal blur goes a long way. I know it works well for Raytraced and the Rhino render, but for those really quick screen dumps, focal blur would be nice :slight_smile:

TIA, Jakob

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