I have gone through all the variations and saves leading up to the final result…and cannot find the ortho shapes used., isnt that so annoying when that happens.
I just cant find the intermediate file where I had drawn stencilling in ortho before wrapping it somehow onto a dome made from an elipse.
I have grabbed the end result and remade the dome use projections througfh the dome and my assumed profile shape of an elipse.
Its as close as I need.
some lettering is a tad off,
I suppose I could project it onto the new dome.
How do I unwrap this and get it back to the pre wrapped ortho shape ?
looks like they are extrusions, seems thats the only way of getting lettering onto a compound curve ?..and why I made them very thin then got them onto the dome.
Hi,
drew the stencilling by hand, looks like I then extruded it very thinly and wrapped it onto the dome using same method as the cloth ‘petals’ on which they sit.
FlowAlongCurve.
, which had a line associated with them, then they got bent onto the target line then hugged down to the compound curve somehow, so they were also done by drawing a line then a target line and so on.
as good as I can remember.
I have found the thread for advice and method of getting the petals to conform to the dome.
The command used was Pull (called Pullback in V5)
here was the method used :-
There is a command for making 2D from compound curved surfaces, what is it and would that recreate my stencils ?
Googling I see UnrollSrf and also Smash and its successor squish.
I am V5 (though have V8 but not fully familiar and sussing dims issues ir lack of)
I see squish has squishback so I could rewrap the stencilling and see if it matches.
What would best procedure be here ?
My stencils have a thickness to them, so would need exploding. They only wrapped wheh as a solid, yet that thread I found says can only use surfaces.
I could then follow the pullback and see if that made them as I find them.
(Somewhere is the ortho of them, can’t find it…grrrr)
Can’t you just create a plane that is driven by an arbitrary set of 3 points, and then either pull the outline onto that plane, or use silhouette to do the same thing, but in reverse? You can then get close approximations to whatever your hand-drawn originals were.
It’s basically a fancy version of what Kyle has already shown. If you don’t know the exact transform, you cannot hope to reverse it exactly, but you can probably get back to something that is so close as to be indistinguishable.
In addition, why not just use a proper stencil font? Is this not part of a generic family of Stencil type fonts?
Hi,
It is traced fro a wartime stencil and doesnt exist as a modern font.
I want to get that particular style after all my research, cut in oiled manilla.
The process was FlowAlongpath then Pullback (V5) now called Pull…
I will play with the suggestions given, though I am not a gumball user.
Smash might do it.