Is there a way to flatten a polycurve with multiple 3D curves similar to squash or squish for surfaces?
Right now I start with a Closed polycurve captured from 3D template, explode it, use loft or NetworkSrf, then UnrollUV, then finally DupBorder to get flattened ploylines from surface. I know I can get borders from Squish/Squash/Unroll too. Just looking to remove the extra explode/unroll steps if possible.
I just need the “outline” to create plot and cut lines.
This is for marine fabric plotting/cutting/etc