I’ve run into this issue and haven’t been able to find solutions online.
Basically, I have two cylinders at different angles that intersect, as shown in the picture.
I want to fillet the edge generated from the intersection, shown in blue below. to do this, i tried to join the breps (i also tried boolean interection), but unfortunately this doesn’t generate the edge that i want to fillet. How can i do this?
I’m also attaching the file in case you want to have a look
filleting cylinders.gh (8.4 KB)
thanks in advance for your help!