I am wondering what gives with this part. I am trying to fillet everything but the extreme edges of this brep without any luck.
I have been able to fillet just the edges of one protruding element, but all of them doesn´t work even with very small radii. I also tried to fillet all of the edges, with the same error messages.
All the tutorials I have seen deal with geometries such as a cube, I´ve seen nothing more complicated.
Help very much appreciated, I dislike turning stuff into meshes for smoothing.
After failing for awhile, I baked your original brep and realized that the embossed shapes go to zero height near the edges, which could easily cause Fillet Edge to fail?
I’ll post the code I was playing with in case it helps but, to keep the file size small, without your brep internalized. You can copy/paste that from your original file.
OH! I totally missed that. Looks like you have one stray edge in that list, 4147. Filleting only the outermost edges is simple, especially when you have a list of index values.