Now finally my question. How do I have to modify my model so I can fillet the outer edges correctly? Thank you for your input, I am a bit of a beginner, so every input is appreciated.
It’s hard to tell why without the model but generally…
The precision and quality of the model needs to be EXTREMELY good to get clean fillets on offset surfaces
On any reasonably complex model I don’t bother with FilletEdge precisely because “how do I get this all cleaned up right so that FilletEdge can handle it” isn’t worth it and FilletSrf gives better results.
If this is more for final/demonstration, can you use Edge Smoothing on the mesh instead, if everything has the same radius? Sometimes I find it easier to just smooth the mesh edges than make a mess filleting Offset Surfaces.
thank you for your answer it made me understand that I am trying the wrong thing there and I hope with the other two post I can figure out what to do instead
This is giving me pretty good results and I like that I can smooth over the whole objects with one command. But I have some issues I do not understand still.
Above the overall impression is good. But I wonder about two things
Why are the wholes not filleted with the same radius? But this thing is minor, I could live with that for the level of detail I need rn.
Why am I getting weird artefacts in the front go the model? My guess is that it tries to soften some “inner edges” or something like that. What do you think and how could I get rid of those artefacts?
Also on the back cutting face it is showing some weird behaviour. With artefacts and different level of softening on different edges? Any Ideas how I could produce a more smooth and even result?
I can not post the whole model bc I am not allowed to disclose it, but I created a trimmed version, so you can get an Idea about my issues. Thanks for your input, too, Jim!
Okay so yeah I guess that’s what I said, the base surfaces aren’t quite perfect so the offset edge you’re trying to filletEdge is kinked and stepped. Your best bet is some of the workarounds others have mentioned here, though the actual steps might need to be fixed for them to work.
I would for next time change the Angle Tolerance under document properties->Units to 0.1 degrees, the default of 1 basically guarantees these problems, I have no idea why it’s the default.
I’m glad you mentioned that, I share a similar opinion. It’s always been my instinct to use a smaller number there, cause I think it’s better. My default parameter I use is 0.01"
I will eventually make a new pallet that has a dozen increment adjustment macros for file tolerance. It might bug a few devs but it will be fun posting it later when I have the buttons setup.