I have here an extremely complex model and I want to use fillet on all its edges when finishing the modeling
The problem is that I have to do surface by surface which is very time consuming
Is there a way to fillet all surfaces at once automatically to save time?
I already tried to select everything and apply the fillet at one time, but several edges are not transformed
It depends on what you want to do with the model afterwards. One option is to use ApplyEdgeSoftening command, which softens the edges of the render mesh. Then, use ExtractRenderMesh and you have a “filleted” mesh representation of the model. Of course, this is a quick trick and will not fillet the actual model. But it looks good
Hi bilico - if you are using FilletSrf for the one-by-one process, and the model is joined up, you might look at FilletEdge for at least some of the work. Not sure if that is what you mean…
Hi bilico - it does - make two boxes, start FilletEdge and window select around both boxes - that should work - all selected joined edges should at least try to fillet…
Well, FilletEdge certainly has its limitations - it cannot, for example, create fillets that connect faces that are not on the selected edge; it cannot jump across a face - if you can post an example of a case that fails, I can take a look.