Fill Voronoi within geometry boundaries

Hello,
Im trying to fill voronoi a lamp shade, but not sure how to get it not to fill within the center of geometry.


I tried baking points and erasing some, but probably not even close to how i should do this…

Voronoi Square lamp shade_01.gh (188.8 KB)

Voronoi Square lamp shade_01 Edited V0.gh (30.9 KB)
Super slow warning, see the speed profile, 33 seconds.
Does anyone know how to make the Topologizer less slow?

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when i do multipipe via GS, i cant get it to the looks i get with Rhino multipipe command. (Rhino here on a “0” segments example) . any idea if the GS multipipe can make those more organic transitions in crossroads?

Try the options of the component.

Tried, but seems non of them can get the organic “0” segments look as with the Rhino command.
the seem to work differently. my friend noted MultiPipe component does not function well with nGon topologies, like a Voronoi.

Voronoi Square lamp shade_01 Edited V1.gh (40.1 KB)
EndOffset set to zero.

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