there is a problem with symmetric block instances
- Make 1 cube and create a block definition with it.
- Then use the
_Mirrorcommand on this block.
- Export to FBX and re-import the FBX. We get this:
The normals of the symmetry block are reversed.
This is the exporter, because with FBX Review and Unreal engine, I have the same result.
(I use Rhino Version 6 SR14)
Thank you .