I was testing Rhino 8 today and noticed, despite a rewrite of blocks, that the mesh flipped normal bug is still alive and well inside blocks. Sometimes…
ie: open a block and the normals appear correct, close block and the normals flip to their opposite. I must then open (all normals wrong) and close a block to return normals back to normal.
I asked some other Rhino users and they all experience the same thing. I gave this bug a name the mesh “flippidy-dippidies”.
I think this only happens with objects that have a mirrored counterpart.
Anyway, I’m enjoying the other fixes. Woo!