@Holo -
So, I simply added inverse square falloff on the panel lights. Then had to adjusted the strength of the lights, to around 500 and 400.
What do you think? Is falloff worth messing with?
@Holo -
So, I simply added inverse square falloff on the panel lights. Then had to adjusted the strength of the lights, to around 500 and 400.
What do you think? Is falloff worth messing with?
I also really like your use of Focal blur in the second image. It really sells the realism. I experimented with depth blur post effect with this one:
Great stuff Scott! Fall off really adds to realism and is great for light control, absolutely something to mess with for users on the next level! It’s something we have wished for for a long time.
Wow, Thank you so much! I will definitely dive into rendering a bit more, this gives me a lot more sense of direction.
The logo had accidentally moved to far out, good thing you have seen and repaired that.
If you are ok with it, I will publish this picture on Instagram, to join the #lacelesschallenge. Just to see what happens. Will be my first post on Instagram ever.
Will try to make some renders today myself too.
Thanks again!
Erik
My pleasure and feel free to post it, rerender at higher res, alter lights, colors, everything and have fun!
Great design by the way!
Looking at pro productshots and trying to recteate what happens outside the field of view is one of the important steps towards mastering rendering.
Fantastic! Thank you.
I did play around with render settings, materials, bumpmaps, reflectivity,lights etc. etc., but so much options and looking at growing grass… You gave me a short cut.
Erik
Wow! I really like these colors and rendering.Thanks a lot!
Great to see people giving colour and good looks to my model.
Erik
Nice, is that a HDRI you can share?
If so it would be great if you could share the scene back here.