Apologies as I’m sure I’ve missed this in previous conversations - but i was wondering the most efficient way to create simple geometric forms - its important and all surface remain planar and maybe a way of controlling the amount of surfaces. I’d prefer to keep this out of Grasshopper if possible,
I could trim rotated planar surfaces but I’m sure I’m missing something a lot more intuitive? Keen to hear your thoughts,
Hello - in plain Rhino I would make some planes, run Intersect with with history recording on, among all the planes and then Gumball them to adjust - the intersection curves will fall on edges of the form - when it looks about right, select all the planes and CreateSolid - then refine from there. Seems like Grasshopper could do something here too. BoxyThing.3dm (367.9 KB)
-Pascal
Hi Pascal,
Thanks so much for your prompt response, once a solid is created, is there a way to move a face with the gumball that maintains all other surfaces planar?
The screen-grab was created by exploding the model for communication purpose only - thus, my question is can i achieve this surface move without exploding?
Also is there a simple way to confirm a surface is planar?
You don’t need to explode a polysurface to move a surface. You can sub-object select a surface with Ctrl + Shift + LMB and can then move that surface.
Only in specific cases will the neighboring surfaces still be planar surface. For the objects that you are working with, they won’t.
You can use the SelPlanarSrf command but will need to explode a polysurface first.
-wim
The reading of Pascal’s suggestion makes me think of two possible approaches for the intended purposes:
Instinctive modeling
Unconstrained decision making
Direct modelling approach with a focus on the look & feel
1 - A first approach would consist of using a custom display mode which would allow to better see&analyse of the underlying implicit solid object.
What I see here is that if it would possible to develop sort of " Predictive Option " for the PlanaSrf command, we could then ask Rhino to fill all possible inner areas base on a set of Planar Crossing Lines
History Relationship maintained.
Back Face custom display setting to highlight the underlying connect faces.
2 - A second approach would consist of using clipping planes to make the form finding process more instinctive and the usage more intuitive. In this case there are probably some nice directions to explore in order to find ways to convert the resulting “visually shaped form” into a valid Solid Object.
Such use of clipping planes implies limitations regarding the intended purpose.
But this is probably a good way for artists to stay concentrated on the core objective, Form Finding.