I was wondering, how do you tilt a surface/polysurface? I made a simple box and what I want to do is to pull a straight line on the roof/top to the bottom in a half distance. These images for example,
However, I did create what I want for the model, but its through a complex way. I have to explode the polysurface, create a curve, and so on. Maybe there’s another way that is more simple.
Hello - the easiest way for this example is probably to make a polyline and ExtrudeCrv > Solid=Yes, with History on, then monkey with the polyline control points; for an existing object, look at SplitFace and then sub-object selecting edges and moving or gumball-ing them .
Can be used as an adjective too: “Man, this is totally gumballed!!!”
It’s a term people use when they feel like they are in a totally weird space… i.e. when you feel you have been constrained to moving in only specific predetermined directions, or you are feeling really stretched or twisted…
Obscure belief found among a certain segment of the Rhinocerati population. Revolves around the belief that each individual has a central point or ‘pivot’ around which life revolves; the paths that one can follow are predetermined by the astral (c) plane anchored by the individual’s unique alignment relative to the world view.
Other parallel beliefs are that the only ‘true’ colors are red, blue and green, and that copying oneself into an ALTernate universe is possible. Individuals spend their time on quests searching for the ‘handles’ that allow them to move and turn in different directions and to change the scale of their consciousness at will; true ascendancy is achieved by the process of ‘extrusion’ whereby the individual’s astral plane is elevated and connected to a higher level resulting in a true, multidimensional existence.
Rhino users or Gumballers spend their time on quests searching for the ‘handles’ that allow them to move and turn in different directions and to change the scale of their models at will;
Some Rhino users or ** Some Gumballers** spend their time on quests searching for the ‘handles’ that allow them to move and turn in different directions and to change the scale of their models at will;