Yesterday I was doing some modeling with Rhino, and then I was searching for a fabric to put at my sofa (just to look cool in the renders). Then I realize I know a bit of Kangaroo. Why wouldn’t I simulate a fabric?
So, I did It. But, I’ve could use some help.
When I run the simulation, the fabric collide with my sofa. Ok, good, but some edges in the mesh stay inside the sofa geometry. (see the video attached).
There’s a way I can avoid this? I wish the fabric collide along with all the sofa surface.
which does the collision also with the edges not just the points (and also adds a tiny offset to make sure no bits still poke through).
Also - it might work better if it is possible to combine the meshes it is colliding with into a single closed solid. At the moment it is many parts - it seems to work, but I think it could potentially cause issues if the fabric gets stuck between overlapping disjoint meshes.
Yes, I will put this in as a standard component in a future release.
Note you’ll need to set the referenced assembly location as prompted when it loads (and choose the KangarooSolver.dll file - let me know if you have trouble finding it - the location depends which version you are running).
Hey Daniel, a bit late for the party but mind if I ask if this component is already implemented on kangaroo? Think it could help with a current project (if it gets too off topic I can create another post to discuss it)