change the SplitAtTangents option in the commandline from Yes to No
^ Nope. That option doesn’t affect it in this case.
Exploding this extrusion and MergeSrf with Roundness=0 seems to do the trick.
You´ll end up with a polysurface instead of an extrusion. Is your line tangent to the arc ? Can you post an example ?
MergeSrf is what “blends” two separate surfaces into one. And exploding the extrusion converts extrusion into a surface.
As I said. It worked just fine like I described and yes, the line is tangent.
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You really do not want to be doing this.
Rhino CAN create single surfaces from joined tangent curves by a number of methods, but these objects with internal G1 (tangent) areas will often cause you problems either with meshing or downstream exporting to other programs.
There is a logical “joint” between the arc section and the linear section, my suggestion is to leave it that way, as a polysurface.
well, yes but i thought you´re trying to achieve an extrusion object. This workauround should not be done to achieve it. On my system (PC) if i create a simple arc and join with a tangent line then use the command option described, i end up with a single extrusion object. This has been the case for years and since this option was added to the command.
If you´re satisfied with a polysurface instead, you can run the command _UseExtrusions and set it to Polysurface, then extrude using SplitAtTangents=No and you will get a single surface without merging anything.
The problem with leaving a “joint” there is that when I script unfold that surface, it thinks there’s a “bend” there and turns it into rout. Can’t have it there. Thanks for your input though, Mitch.
Oh no, it doesn’t matter to us if it’s a surface or an extrusion. but UseExtrusions with PolySrf is what I actually needed. Thanks a bunch!
OK, if you’re unrolling the surfaces afterwards, that is fine…
Weird, just ran UnrollSrf on that open surface and it unrolls it into polysurface creating that break there???.. Why?
I guess Rhino is telling you it doesn’t like that internal G1 joint so much after all…
I guess you could run MergeAllFaces on the unrolled object to fix it.
Thank you!! Works like a charm!