Hi @3dsynergy. Thanks for your reply. I was searching about and find about speckle. Haven’t tried it by now, but it looks interesting. It will be next export/import workflow that I will test. Tested the 3dm exporter addon for blender and it works surprisingly well, but have the Cons you pointed: not much controls on the export settings neither having a way to sync files. I will test the OBJ export workflow and see what fits best form me. Since I’m new to blender it should take a while, but any discoverys I return here.
I believe McNeel know the importance of blender in industry (now even more) and soon the addon will get better. Never used a software that I had this kind of close contact with development team like Rhino. I believe they have some reason for not implementing live sync yet. Let’s wait and believe in McNeel’s vision.
Yes good point and I forgot to add that is one of the nice options in your plugin. Thanks for your efforts and this is nice to have when one needs to keep structures like layers and other objects intact.
One thing you might think of adding is good meshing using quad remeshing and have an export box where all the mesh settings can be accessed. It’s kind of roundabout that one has to go into display settings and set that to custom then save the file then use your export plugin. One of the reasons I still use obj format is that I don’t need curves or annotation 99% of the time and why would I do all these extra steps and not get the meshing I want in the first place and also have to set my display meshing to custom and save the file. This protocol is too time and error prone for me.
I feel we could benefit more from a live link plugin. Both 3dcoat and Unreal have the live link why can’t rhino? Ideally I would just like to highlight an object invoke send to blender and an option box would pop up allowing custom meshes or render meshes, and then all the current options as well.
RM
Every time I see a new release I became happier. Thanks for your work/efforts!
I’m wondering if that’s possible with grasshopper. I’m a newbie there, so I really don’t know. Maybe it’s worth to check.
@nathanletwory I think if we have the Addon “official page” where we can know how it work’s and how to get better usage of it should be nice. Maybe a topic in this forum, with a tutorial, explanations (what can and can’t do..) and every updates. I still have doubts about using it in case of reimport, in a workflow where I model, import in blender, try something new on rhino, then reimport to blender, and it keeps materials, collections, etc.. Is it possible?
Sorry for talking too much, but i was testing the addon and something came into my mind: what if we could drag and drop rhino files? It is possible to make this work on a later version?
That would be nice. However I don’t see anything in the Blender API that would allow to register handling of file drops on Blender, so that is currently not possible.
Currently i’m having a problem with the addon. The same i was having with rhino to twinmotion workflow:
The problem is for other programs to understand rhino objects with more than one texture assigned. When in this situation, the other programs undestand only one texture.
I quit Twinmotion and started to learn blender because of this problem but it’s on blender too
I believe that the problem is how rhino textures work’s since it’s the first time I’m having this textures issues.
Now I see that even rhino have this compatibility issue with itself:
Multiple mappings and materials per object is not yet implemented, I hope to get that done when I have a bit more time
Not really, this is work not using Blender APIs but rather hack around that, and is prone to break. This particular addon works only until Blender 4.0.
Oh, this makes my hearth carefree. Thanks! That’s why rhino is the best. I have a moment of crysis but almost always can count on rhino team good work.
Thanks for clarify that for me.
Wow, thank you, will test it this night!
When you test it, please report your experience here. I’ll do the same.
Thank you for Updating to v0.0.16 !
I was looking forward to it ! I just wonder if it is not yet updated to import Rhinoceris Lights into Blender?
Thank you so much.
OK. Thank you so much ! I hope it will be in someday.
and then Game will change for me !!
Do you have any idea to import Rhino lights into blender in another way?