I am trying to export some 3D furniture with textures to then use them in a VR environment but I’m having quite a few problems along the way and was hoping that someone could help me out.
- Rhino Materials: I found that most materials work, as long as its just a diffuse texture, for example wood without any bump/reflectivity inputs. But for any other material I seem to lose all ‘Material Settings’ such as Gloss, Reflectivity, Reflection etc.
The most basic case would be to export a simple metal sphere (attached). How is that possible?
Unlike many other people that posted here I didn’t have any issues with UV maps (yet…?).
- V-Ray Materials: Same goes for V-Ray Materials, is there a way to simply export my files with V-Ray Materials where the material is generated through ‘Settings’ (reflection, refraction, IOR, transparency, metalness, …) rather than through imported maps?
Thanks a lot!
what I export:
what I import:
torus.3dm (79.6 KB)