I have big model about 1300 polysrf and 1,7 GB weight. I trying to export this to Unity or even 3DSMax for optimize.
What I have done jet:
Change whole models to mesh and reduce mesh. FIle size- 500mb but when exporting Rhino of course caltulating mesh one more time even it is mesh. Why?
Took origin models and just export this to obj or fbx but when i put this into 3dsmax they have strange surface that dont exist in origin and I have thousands of them. Some strange holes created.
Finally the worst thing is when I exporting no layers no object names are exported to.
My program version is Rhino 6, 6.11.18348.17061. I really need to export this to Unity3d without this it not have any sense.
Please help.
Hello - So you used the Mesh command to create meshes from surfaces, correct? I can only guess is there was something other than a mesh selected on Export, or possibly you used SaveAs rather than Export? Did you hide or delete the original objects?
Oh. I didn’t think about that. I selectet all meshes-> hide -> and found some polysurface! Ok I will try to do something with this file and see what happens.
Thank You
Unfortunatelly still having problem with layers names. They became random object_number. Any solution? When I exporting checkbox export layers is checked.
Here is example what happed with objects. It is one object splitted i don’t know why . In Rhino it is one solid model.
.sat working better with splitted meshes problems but not export everything.
I remesh everything and now when i get this to 3ds its working.
But still layers names don’t working. I found that people just rename imported things but with 1300 object it can be hard to organize this.
Maybe there is a option to export just groups/