Some time ago I made a parametric human body which converts very nice to V7 Sub-D! Pretty much everything can be controlled numerically. Simple inverse kinematics are also possible. Actually I’ve developed that for a different purpose but these NURBS bodies are very useful for ergonomic design studies in Rhino. So why not make a plug-in for it?
Maybe it would be good to support a standard format for character animation and having access to libraries with poses or even animations? Unfortunately there are many different technologies out there and I’m not up to date regarding modern character animation, motion capture and so on. Any thoughts or recommendations are very welcome!
Thank you, Jess