Thanks Jess, Mitch,
I’m talking about situations where there is not other object/surfaces in from. I see corners of a model tight inform of me, and snapping is not working.
If its rendermesh is incorrect occluding the underlying geometry, then this is a massive bug that should be fixed as top priority to any features. This did not used to be a problem and is not a regression I can just accept. Snapping is a fundamental basic functionality.
I’ve been modeling a lot in the last two weeks, like all day long, most days, and I’m shaking my head every single hour about how many rough edges there are all around in modeling tool, selection, sub selection, gumball, modeling aids like snapping, shading and navigation.
When things slow dow a bit I’ll try to document the worse offenders. But I think more people in McNeel should do the same.